![]() ![]() Diplomacy will make succession easier, Martial will make war easier, Stewardship will make you richer, Intrigue will protect you from plots, and Learning will give you technology (assisted by most other attributes)Ī chancellor is your diplomatic councilor, and his abilities is based on his Diplomacy attribute. The higher your state attributes, the better your realm will be run. State Learning - Every point increases monthly piety gains by 0.02, and tech growth by 1%Īs you can see, virtually every state attribute is useful.State Intrigue - Every point makes discovering plots more likely.State Stewardship - Every point increases the income from your demesne by 2%, starting at -10%, and Economical tech growth by 1%.State Martial - Every point increases morale refill by 1 percentage point, soldiers' defense by 1% (making them take less damage), and Military tech growth by 1%.Each point will also increase monthly prestige gained by 0.01, and Cultural tech growth by 1% State Diplomacy - Every second point increases other character's (unless they're in your court) opinion of you by 1.A full list of passive effects are below: State Attributes have some important effects. Each councilor will add his statistic in the relevant attribute to yours and half of your spouse's to decide what your State Attribute in that area is. ![]() Chancellors correspond to Diplomacy Marshals to Martial Stewards to Stewardship Spymasters to Intrigue Court Chaplains to Learning. There are five types of councilors, one for each attribute. I'll be going into the effects of councilors, and how to use them to your advantage. Each councilor affects the well-being of your realm, and they all have different missions they can do. Your councilors in Crusader Kings II are quite important. For general council actions and abilities read Council (and council actions) ![]()
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